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Or The Air 03:17
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Phase Inlet 03:15
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Divergence 04:06

about

The new project from Chloe Alexandra Thompson and aesthetic.stalemate (Matthew Edwards), Moiré was released 16th July 2021 through Sounds et al, as both an audio album, and a downloadable game/interactive virtual environment.

Moiré is an A/V work combining live processed field recordings, discrete audio frequencies, and distilled spatial design, presenting moiré patterns amidst a backdrop of transforming architecture. Through repetition of sound and visual elements viewers are enveloped in a transfixing landscape of abstraction. The collaborative duo use audio programming and 3D software to explore fascinations with psycho-acoustics, real-time virtual environments, spatialization within the stereo field, and sensory illusion.

In response to the global pandemic, the pair further virtualized their collaborative approach, creating novel bridges between audience, performer, sound, environment, and themselves. The resulting A/V experience is an uncanny interplay of connectivity and disassociation.

As collaborators working primarily through computer-based technologies, the pair questions how these forms of engagement change our interaction with sound and visual art, particularly during a time in which we have few options other than those hosted within virtual space. Whilst much interaction and performance has been livestream-centered and remote, the game was developed as an alternate approach, encouraging the user to control and navigate their own experience.

credits

released July 16, 2021

The game/environment was produced by aesthetic.stalemate (Matthew Edwards) at Xhurch in Portland, OR. The audio was recorded at Circular Ruin Studio and Pioneer Works in Brooklyn, NY. Mixed by Chloe Alexandra Thompson, Arjan Miranda, Ben Greenberg, Randall Dunn, and mastered by Rafael Anton Irisarri at Black Knoll.

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tags

about

Chloe Alexandra Thompson Brooklyn, New York

Chloe Alexandra Thompson is a Cree, Canadian interdisciplinary artist and sound designer. Her work engages tactics of material minimalism to create site-specific installations that sculpt droning, maximalist experiences out of space and sound.

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